This is a post strictly about the specifics of the upcoming mod, Custom Machines. There will be a series of these posts for each version. Sadly, I'm not getting to the Custom Machines of the mod yet. This is about Info and Early-Game. Custom Machines (CM) will make early game a bigger deal. It will sort of be like TerraFirmaCraft (TFC), but not nearly as drastic. First, punching trees = not going to work. Like in TFC, break leaves to get a stick. To get some stones, right click rocky soil (spawns randomly, looks like grass blocks, use Waila or right click around to find some) until you get some. Then use the stones to make some cobble for a stone axe, shovel, and pickaxe. Then continue like vanilla, but notice that ores are a bit different. Regular ore blocks are rare, but you can get ore bits randomly scattered around. Smelt each bit and get a nugget of that ore, and minimal fuel is needed. Put a wood plank in a crafting table to get 8 chunks of wood, these smelt 1 ore bit each. Or make an Ore Processor. It needs a little bit of power and an initial investment of a block of coal, but after that can process 8 ore bits at a time and produce 1 ingot. To make power, you can use 4 different methods for early game - the Wind Generator, the Hydroelectric Generator, the Manual Generator, or the Solar Generator. The Wind Generator will produce up to 1 Unit of Power (UP) per tick when outside. The Hydroelectric Generator will produce up to 1 UP/t when placed in flowing water (the flowing water and the generator can and must occupy the same block). The Manual Generator will produce up to 1 UP/t when a player right clicks the crank part of it. The Solar Generator will produce up to 1 UP/t when in the sun. To transmit the energy produced by a generator, use Metal Cabling. Lucky for you, the Ore Processor only needs 0.75 UP/t, leaving an extra 0.25 UP/t surplus. You can store the extra in a Battery. To get ores better, the Advanced Ore Processor makes it possible to extract tiny little ore fragments from rock. First, put cobblestone or mined stone (use silk touch on stone, to convert to regular stone - put in crafting table) in the input slot. Then, using 2 UP/t and over a course of 2 seconds it will break up the cobblestone into a powder. Then, using 5 UP/t and over a course of 3 seconds it will sift the powder into 0-4 stones and between 0-4 ore dusts of various types. It will store the ore dusts until it has sifted enough to get 25 ore dust of one type. Finally, using 2 UP/t and over a course of 1 second, it will compress the ore dust into a ore bit. Another thing added by CM is the Flashlight. Stick a battery in it and right click to have a beam of light emit from the flashlight, making mobs not be able to spawn there and increasing the light level to 12. (Battery stores 2500 UP, Flashlight uses 0.1 UP/t = lasts for 10 hrs, 50 mins) Another useful tool is the Safe Place Spawner. This, using a battery, will suck up 500 UP to put you in a safe little hut with a cake room, regen shower, and more for 45 seconds. It will also give debuffs to mobs within 75 blocks of the use of the Safe Place Spawner. Also note that Energy Traders have a rare chance of spawning, but have good deals on power. Also, breaking stone/cobblestone (stone is MUCH better) with a Pulverizing Drill will not only use 10 UP of the battery attached, but turn the stone into stone powder, which you can put in a sifter to get 0-4 stones and between 0-4 ore dusts of various types, which you can combine 25 in a 5x5 Crafter to make an ore bit. To learn all of this in-game, use the Machinist's Guide and the Engineer's HUD. Oh man, this is going to be an awesome mod. I can feel it. Let me know what you think in the comments! See you next time. ~lifeofchrome
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Hi - I'm lifeofchrome. I do redstone and command block contraptions in Minecraft and develop Custom Machines, a Minecraft mod. I also do other miscellaneous coding projects. I'm not very active due to school. I am a bit more active on my twitter. Archives
February 2016
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